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A Steam-installed copy of SMITE will use the Steam Wallet instead of the Hi-Rez website for Gem purchasing. Mac Overlay Issue If you go to the SMITE store and click on a buy button, you may not get the Steam store pop up. Head over to the Steam website and download the latest Steam client. Don’t launch the old Steam.exe present in your directory at all. The problem won’t be solved. Install Steam using the installer in the same directory as your previous one. Hopefully, after installation, the problem will be solved.
The easiest way to find Steam’s screenshot folder is through Steam itself. In the menu bar, click on 'View' and select “Screenshots” from the drop-down menu. The largest studio at Hi-Rez, Titan Forge Games develops SMITE, an award-winning MOBA with more than 30 million players worldwide. Evil Mojo Games enchants players with living, free-to-play worlds including Paladins, a class-based first-person shooter.
Factsheet
Developer:
SmiteWorks USA, LLC
Based in Melbourne, FL
Founding date:
October 1, 2009
Website:
http://www.fantasygrounds.com
Press / Business Contact:
[email protected]
Social:
twitter.com/fantasygrounds2
facebook.com/FantasyGrounds
Instagram
Discord
Releases:
Fantasy Grounds Unity
Tabletop Connect
That Old Time Religion
Fantasy Grounds
Address:
700 Jordan Blass Dr
Melbourne, FL 32940
USA
Phone:
(Contact by email only)
Description
SmiteWorks is the small Indie team responsible for the Fantasy Grounds virtual tabletop. Fantasy Grounds allows gamers to play traditional pen-and-paper style roleplaying games. With the aid of over 150 community developers and partnerships with key RPG publishers, gamers' online experience is tailored to a host of different game systems.
History
Log Out Of Smite Steam
Early historySmiteWorks Ltd. was formed in 2004 and based out of Espoo, Finland. The original owners had a great vision of what online tabletop gaming could be. Each of the current owners and developers were individually drawn to this platform and saw it as a way to allow gaming online for any game system.
2009 - 2013Doug Davison had used the Fantasy Grounds software since 2008 and instantly fell in love with how flexible and powerful it was. After quickly creating custom rulesets to handle his personal Star Wars Saga campaign needs, he reached out to the original owners and negotiated to purchase the company outright. John Gregory was another end-user and community developer and he joined Doug in January 2010. Together, they have helped bring a large collection of game systems and additional enhancements to Fantasy Grounds and they hope to see it grow further as time goes on.
2014In April, 2014, Fantasy Grounds secured an official license with Wizards of the Coast to carry fully licensed Dungeons & Dragons modules. Over the course of the year, we release numerous products for the D&D fifth edition game system. Zeph Ponos joined the development team in an official capacity after several years of community development. His work has been inspiring and has earned him immense respect within the Fantasy Grounds community. With Zeph joining the team, SmiteWorks hopes to tackle even bigger projects, such as porting the code engine over to Unity. The port to Unity should allow for better deployment across multiple platforms, such as Mac, Linux, PC, web and tablet. It should also allow for numerous enhancements with 3D, animation, dynamic lighting and more.
2015In the Fall of 2015, SmiteWorks acquired Tabletop Connect and hired it's creator, Carl Pinder, as a Sr. Software Developer. Tabletop Connect (TTC) included some highly advanced 3D mapping capabilities and improved ease of use for non-official game systems. Because TTC was also developed in Unity, the merger of the Fantasy Grounds code with that of TTC was something that was possible and work has begun on finishing up the Unity port and bringing the best features from both platforms forward, for the benefit of all online gamers. James Holloway joins the team as the Production Coordinator in October.
2016In December 2016, SmiteWorks signed a contract with Paizo Inc. to provide officially licensed Pathfinder Roleplaying Game content for Fantasy Grounds. David Middleton joins the team as a Customer Support Specialist in December.
2017SmiteWorks released the first batch of officially licensed Pathfinder Roleplaying Game content for Fantasy Grounds on May 2nd, 2017.
2018Fantasy Grounds breaks 100,000 licensed users and subscribers. Available DLC exceeds 1200 add-ons with products from more than 80 licensed publishers and Indie artists. SmiteWorks coordinates with 94 community developers to deliver new products weekly for Fantasy Grounds. Ryan Nohr joins the team in July as a Unity Developer. He is working on the updater engine, installer and Mac native builds we hope to release in 2019. Jen Page joins us in November as our Marketing Specialist and Graphic Designer.
2019Fantasy Grounds launched a Kickstarter for Fantasy Grounds Unity and raised over half a million dollars from 8,520 backers to help bring this forward to completion. After funding, we expanded our team to include Joshua Watmough as an artist, along with Dominic Morta and Hollis Gray as ruleset developers. Fantasy Grounds Unity launches an Alpha in October 2019 and a Closed Beta in November 2019.
2020 - March 15Fantasy Grounds Unity launches in Early Access on March 15, 2020 and crosses over 200K licensed users and subscribers.
2020 - November 5Fantasy Grounds Unity officially launched on Steam and worldwide, thanks to the support of the many Early Access and public beta testers. SmiteWorks is set to cross 300K users in November 2020.
Project Press Sheets
Videos
Fantasy Grounds Unity Launch TrailerYouTube
Images
There are far more images available for SmiteWorks USA, LLC, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Smite Mac Download No Steam Pc
Logo & Icon
Awards & Recognition
Selected Articles
- 'Excellent reviews coming in for Fantasy Grounds Unity on Steam'
- Steam Reviews, Steam - 'Very Positive reviews for the older Fantasy Grounds (Classic) program on Steam'
- Steam Reviews, Steam - 'Fantasy Grounds is for real.'
- I. Perez, RPGNow - 'PCWorld 7 out of 10'
- Jim Norris, PCWorld.com
Team & Repeating Collaborators
Doug Davison
Developer, Co-Owner & President
John Gregory
Lead Developer, Co-Owner
Carl Pinder
Sr. Software Developer
Steven Melton
Sr. Software Developer
James Holloway
Production Coordinator
David Middleton
Customer Support
Derek Batting
Customer Support
Joseph Belcher
Customer Support
Jen Page
Marketing Specialist and Graphic Designer (through October 2020)
Joshua Watmough
Contract Artist
Dominic Morta
Ruleset Developer
Hollis Gray
Ruleset Developer
Zeph Ponos
Contract Developer (through 2018)
Contact
Inquiries
[email protected]
Twitter
http://twitter.com/fantasygrounds2
Facebook
http://facebook.com/FantasyGrounds
G+
http://plus.google.com/+FantasyGrounds
Web
http://www.fantasygrounds.com
Smite Mac
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks