Rip Sprites Mame
MAME Sprites Ripping, Mame Rip Sprites Emulator, Animated MAME GIF, Mame Sprite Extractor GIF, Arcade Emulator GIF Animation, VideoGames GIF Sprite Download. Hammerin’ Harry Arcade Game. @OmegaMrKrab444 Ripping arcade sprites can be tedious especially with the built-in tile viewers. MAME can be the worse with this as there's no way of changing the background colour (A lot of palettes have black for the background colour, which annoys any sprite ripper) and WinKawaks sadly lacks any support for Konami games which would make ripping easier.
So I was playing a good old game of Double Dragon in MAME and decided to take a screenshot. When I looked closer at it, I noticed the pixels were not only stretched (due to the default resolution) but also had strange artifacting.Here is an example
Zoomed in to avoid eye strain.
Now I got to wondering what was causing this, and I thought it might just be because of the stretching. So I set MAME to start windowed, turned off 'unevenstretch', and set the window size to be the exact size of this particular title, 256x240. To my dismay, this only made things worse:
Pixel perfect?
The artifacting is still there, but now the discolored pixels are the same size as the proper ones, making everything look blurry and muddied. This definitely isn't what the game is supposed to look like, here is the same section of the stage taken from a sprite ripping site:
Looks a lot cleaner.
So what am I doing wrong here? I'm no expert at using MAME, but there's gotta be a way to fix this, right?
Edited by Lurdiak (05/25/20 05:42 PM)
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- Some games uses the animated sprites as sprites per set (entities), so you will need to check each game. 3- The Custom MAME method. There is a custom MAME version, made by Maximilianjenus, which let you disable EACH tile on the game. It works great, but its works only with CPS-1, CPS-2 and CPS-3 games, mainly the fighting games.
This is a Sub-section tutorial on ripping with MAME, by O Illusionista. It gets indepth on what works. It will be pasted here.
Ripping from MAME is not an easy task. I will show some ways to do it, each one has its advantages and disadvantages. Choose the one which fits better to you.
If you wanna rip a CPS-1, CPS-2 or NEO-GEO games, try to use Kawaks, Nebula, Final Burn or any other emulator, it will be easier.
1- the Debug Method
Some games, like Denji Makai II, have a debug mode, which let you go into the debug mode.
This may change from game to game. In Denji Makai 2 case, its the F1 key
2- The F4 method
This works better with background images, but you can get many of the game sprites with patience. I advise you to set the screen to its own correct size, or your rips will be blurried. To capture the images, use ALT+PRINTSCREEN, since F12 doesn’t works. Left Shift + F12 makes MAME record a animated gif. Hit it again to stop recording.
When you are at the game, hit F4. It will bring you the palette screen.
Hit enter and it will bring you the tile viewer.
Commands:
<- or -> to cycle between the palettes.
Up and down scroll the lines.
+ or – change the tile size.
{ or } , on ISO 105 keyboards (USA, for example) change the graphic table. You can check the almost every sprite with that method, if the game’s graphic data isn’t encrypted.
Hit ENTER again and it will bring you to Tile Map viewer, where you can get background images. Animated sprites will vary depends on which game you are using. Some will be rendered frame by frame, and you will need to capture each frame (by using animget, or Screenget (which is better). Some games uses the animated sprites as sprites per set (entities), so you will need to check each game.
3- The Custom MAME method
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There is a custom MAME version, made by Maximilianjenus, which let you disable EACH tile on the game. It works great, but its works only with CPS-1, CPS-2 and CPS-3 games, mainly the fighting games. Its a command line tool, check which games are supported on the readme files.
http://www.streetfighter.cl/Misc/20070828mame.zip
http://www.mediafire.com/?2bsw7yv3at9c1
Rip Sprites Mame Emulator
4- The Artmoney method
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The most complex of all. You can rip almost anything with it, but its hard to handle, the program crashes often and its a lot of trial-and-error.
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It is covered by “Just No Point” from MFG, and it is made available in the “Artmoney Tutorial” subsection of the “Part 2: Tools & Resources” page.